![]() The company is inviting an initial group of 5,000 developers, all 13 and older, to try out the new spatial voice chat capabilities in a custom-built Roblox community space. Voice chat is very much on the way to Roblox, but that doesn’t mean it will appear overnight - and that’s by design. “And part of bringing voice to the platform is to ensure that our older audiences have a natural way to communicate.” “If you think about the metaverse as the next incarnation of where you know I could go shopping or I could go to a concert, I could go to school, I think that you need to be relevant to everybody in society and you need to both build the content, the rules, the features that support all of those behaviors,” Bronstein said. ![]() Prior to hopping over to Roblox, Bronstein worked on product teams at Zynga, Xbox and YouTube - three very different companies that are probably equal parts relevant to his current work. “But it also can transcend, some of the limitations that physics and space create in the real world.”īronstein joined the company in March, leaving Google to help realize Roblox’s particular vision for the metaverse. “As we think about the future of communication in the metaverse, we think that it needs to be very natural and feel very similar to the way we communicate in the real world,” Roblox Chief Product Officer Manuel Bronstein told TechCrunch in an interview. To have a private conversation with a nearby friend, you might peel off and walk toward a store down the block. But you wouldn’t be able to hear someone walking around on the sidewalk across the street, since they’re too far away. Say you’re hanging out in a virtual skatepark in Roblox with spatial audio enabled: skaters in the halfpipe with you would sound loud and clear, just like they would in real life. Roblox sees its new voice product as a natural extension of the way that text chat works now, but instead of text bubbles that pop up over an avatar’s head, visible to anybody around them, players will be able to talk naturally to the other people they bump into. With spatial voice, users will be able to speak with other people nearby through live voice chat. The first move: inviting a group of trusted developers to explore how they can integrate proximity-based audio into the wildly popular experiences that beat at the heart of the platform - from chill, vaporwavey vibe games to pulling off kickflips in a Vans-sponsored skate park. To that end, Roblox is taking careful but decisive steps toward weaving voice chat into the platform’s core experience. And while the platform has had no shortage of growth on its current path - as of July, it boasted 47 million daily active users - it’s looking to chart a course toward deeper, richer virtual experiences that will keep people coming back for years to come. Now, however, it seems Roblox has overcompensated for its mistake, as it's become alarmingly common for a player to receive a voice chat ban at random, despite not breaking any of Roblox's ToS.As one of the frontrunners in the race to build the metaverse, Roblox is thinking ahead to what virtual worlds really need. None of the content that was being spoken by players was monitored live, so there was inevitably an influx of swearing, racist remarks, sexist remarks, and just overall inappropriate language being used across the platform. When voice chat was first released, there were no rules it was essentially the wild west. ![]() At the moment, there doesn't appear to be a way to toggle voice chat from an Xbox-so you'll need to have access to the Roblox app or website in order to turn it on or off. Clicking this button will toggle voice chat on-when done the button will turn from gray to green. Under the heading Beta Features, you should see the text Enable voice chat and a small button. From Settings, locate the Privacy tab from the menu on the left to open your privacy options. Once you've verified your age, voice chat can be toggled on and off within the Settings menu.
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